The Smithsonian Castle is plagued by the series of mysterious electrical anomalies, and the increasingly concerned staff invites two of the most qualified H.E.L.P. agents, you and your colleague Sam, to investigate the strange occurrences.
You are greeted by Richard E. Stamm, the curator of the castle, who implores you to solve the problem as fast as you can because the press conference is underway in regard to the new exhibit that is supposed to be revealed.
The implications of the phenomenon initially appear to be mundane enough, but as the investigation pulls you deeper into the timeworn halls of the castle, the clues at hand begin to paint the picture of the story too fascinating to be true.
Can you open your mind and be prepared for anything as you uncover the most captivating secret of the Smithsonian Castle?
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