Modern Technical Comparisons
First, the new iPhone 6 is capable of rendering games in 1080p. While this is an impressive advancement from the days of LCD phone screens, it isn't enough to simply claim smartphones are on par with home game consoles. It doesn't matter if you can render a world in 1080p if your phone doesn't have the raw power to fill it with high-quality textures and high polygon-count models. Apple hopes to supplant this limitation with Metal, which will replace the OGL as the method developers use to access the iPhone's graphics hardware. In theory, Metal will reduce the processing power used by the OGL and offer developers more powerful graphics and shaders. While this could speed up graphical processing on the iPhone, it is just a baby step toward the power of the XBox One or PS4.
The Real Future
Mobility and connectivity of mobile devices is where their strengths lie when compared to consoles and developers must cease thinking of smartphones as comparable to game consoles and start thinking of them as competitive if they ever hope to capitalize on the technologies that make smartphones into interesting gaming devices. HongKiat suggests that built-in smartphone projectors and Kinect-like devices would allow smartphones to replicate console games. By shifting focus away comparing processing power, developers can make a real stand in the console-dominated market and prove that smartphones have a legitimate claim to the future of gaming.