
Tales of Terror: House on the Hill Collector's Edition
May 18, 2014
Deep Shadows
Widescreen Support
Interactive Jump-Map
Voice Overs
3 Difficulty Settings
Diary
Exclusive Bonus Chapter
Integrated Strategy Guide
Wallpapers & Concept Art
Soundtracks
Achievements & Collectibles

Tales of Terror: House on the Hill started out to be very promising, with a strong and spooky story that got our attention immediately. The opening cutscene is not epic, but it is solid and exciting enough only to disappoint us later. While the main storyline is pretty entertaining, the backstory and events that happened after that failed to impress us. There are several twists and turns; unfortunately, we did not find them to be very exciting. The characters in the game are very forgettable, although live actors that portray them are probably the very best we have seen in this industry.
We do not really have anything to say about Tales of Terror: House on the Hill since all of the aspects are so-so. The visuals are appealing, but they would not wow you by any means. The music and voice overs are good in quality, nothing spectacular.
The gameplay is average, straightforward and not very challenging. Tales of Terror 2 plays like a typical HOPA, there are no special features or real creativity. The Hidden Object scenes are mostly standards with a couple of interactive items. The puzzles are the usual run of the mill, many are very simple and not very entertaining.
Just to make this Collector’s Edition more disappointing, Tales of Terror: House on the Hill is a very short game. The length of the main game is barely three and a half hour for fast players and the bonus chapter, which is absolutely unnecessary is roughly half an hour. The extra content is thin also; a strategy guide, concept art, wallpapers, achievements, collectibles and soundtracks.