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Twilight Phenomena: Strange Menagerie - Review

Twilight Phenomena: Strange Menagerie

Name: Twilight Phenomena: Strange Menagerie Collector's Edition
Release Date: 23 August 2013
Developer: ERS Game Studios



 For iPhone and iPod Touch
 HD for iPad

Twilight Phenomena: Strange Menagerie

It is hard to always make your Hidden Object Adventure game a hit. As it is the case with ERS Game Studios, there are hits and misses. We did not cared much for last year's Twilight Phenomena: The Lodgers of House 13 and now that its sequel Strange Menagerie has just been released, we are eager to find out what ERS-G has done to improve the game or did they?

Twilight Phenomena: Strange Menagerie has a similar tropical, exotic theme as the first game but this time it sets in Mexico. Your cousin has contacted you before she went missing, as you arrived at the place, you discovered some weird animals and plant species as well as a mad scientist conducting a suspicious experiment. As expected, you have to stop the experiment and save your cousin before she mutates. The storyline here is definitely not the game's strongest feature as it is terribly unoriginal and we actually got a little bored with it.

We would not say the graphics in Twilight Phenomena 2 are 'awesome' either. They are not bad, visuals are clear and scenes are nice-looking but they are very old school, the locations are not very interesting as we have all seen them before and they can be much more detailed. The voice overs are nice enough and the music is not irritating but is not something particularly good.

The gameplay is very predictable ERS-G style, easy and straightforward. You have to walk back and forth or jump between scenes using the interactive-map and completing repetitive, uninspiring, sometimes frustrating tasks. Luckily, the developer did add some extra features to spice up the plainness of the game. There are Collectibles as well as Achievements and a rather annoying Raccoon companion as it constantly pops up on the screen.

Let's move on from the bad to the good. We found the interactive Hidden Object scenes in this HOPA sequel to be extremely well done. You can switch between Hidden Object mode and Hexagonal Rotating Puzzle mode. There are also various different types of HO scenes to complete although many of them are junk-pile liked. Moreover, the puzzles are very good. They might not be absolutely original but they are at least, fun to play and you can even change the difficulty in some of the puzzles. Another feature we like about this game is the Custom Difficulty mode where you can fully customize the game's difficulty along with other three preset modes.

The length of the main game is not really long and ends in some kind of a rush. The Bonus Chapter is nothing really remarkable. Other Extras including some obvious stuff like Strategy Guide, Wallpapers, Screensavers, Concept Art, Soundtracks, replayable cutscenes, Hidden Object scenes, Mini-Games and the unnecessary ability to change the Raccoon's outfit.

Twilight Phenomena: Strange Menagerie is surely not ERS's strongest work. It is not a bad game to play and in our opinion, it is slightly better than the previous installment but it still has too many flaws to achieve the standard of a Collector's Edition these days.

Graphics: 3.5/5 Stars
Sound: 4/5 Stars
Story: 3/5 Stars
Originality: 4/5 Stars
Gameplay: 3.5/5 Stars
Puzzles: 4/5 Stars
Control and Navigation: 3.5/5 Stars
Fun Factor: 3.5/5 Stars
Extras: 4/5 Stars

Twilight Phenomena: Strange Menagerie


Twilight Phenomena: Strange Menagerie

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